product or leaving the Web site. The speed of your retail site
becomes the differentiator, a way of keeping that Gen X or Y
consumer on your Web site.”
Akamai’s Dynamic Site Accelerator helps online retailers
speed up their Web response times — a must when marketing to
today’s broadband-accustomed youth.
One satisfied customer is Philadelphia-based specialty retailer
Urban Outfitters Inc., which caters to a young, hip demographic. ”Urban Outfitters came to Akamai looking for a sub-one second response time on its home and getaway pages. It achieved
a 35-percent increase in quarterly direct-to-consumer sales, a
50-percent increase in site traffic and had reduced site abandonment after installing this solution.”
The Age of Micro-Targeting
The challenge for companies hoping to tap into the lucrative
youth market is to find ways to engage kids wherever they are,
whether it’s on the Internet, on TV, on the radio, their mobile
devices or through viral marketing activities. These days, one’s
advertising approach has to be fragmented just as the media is
fragmented. “You can’t put all your eggs in one basket and hope
for the best,” says Carter.
“The first step is picking the right tactics,” according to Mr.
Youth’s Britton. With the abundance of options available to to-
day’s youth, they will only consume specific media. “Advertisers
need to ‘micro-target’ the message to make sure it’s relevant because kids are only going to consume media that interests them.”
Some companies are finding creative ways to engage consumers with that kind of micro-targeting. Recently, Lions Gate
Entertainment teamed up with GGL Global Gaming, which
provides a social networking environment for video gamers, to
create an online community for its martial arts film Forbidden
Kingdom with Jet Li and Jackie Chan.
It’s a natural
fit because, “Every
single one of our
audience is going to
go see that film and
putting [content]
in front of them is
like candy,” explains
Greg Johnson,
GGL’s chief marketing officer. For Lions
Gate, he adds, “It’s
a completely different experience than
they would get on
Source: Grunwald Associates Kids Social Networking other sites.”
For marketers
looking to reach
males in the 18-34 demographic, an environment like GGL’s
makes a lot of sense. “We’ve got inside access to video gamers
who are often big influencers in technology, so for people like
tech retailers and technology brands it makes a ton of sense be-
cause they’re getting access to these guys inner stuff, what they
really want to do and pay attention to,” Johnson contends. “Bet-
ter yet, it’s not just a two-minute engagement with customers
— it’s a long engagement.”
Fuse Marketing has worked with PepsiCo’s Mountain Dew
brand since 1998 and Carter views them as another example
of a good youth marketer. “They’ve spread messaging through
many different platforms and are willing to roll with changes as
CONTINUED >
27 percent of students
surveyed are heavy users
of social networking sites.
Of these heavy users, 66
percent recruit their peers
to visit their favorite sites
and 37 percent recommend